Paper Status Tracking
Contact us
[email protected]
Click here to send a message to me 3275638434
Paper Publishing WeChat

Article
Affiliation(s)

University of Shanghai for Science and Technology, Shanghai, China

ABSTRACT

The novel Ready Player One shows Ernest Cline’s ability of space construction, and demonstrates charm and artistic value of the virtual fantasy space it depicts. It is a science fiction with perfect combination of ideological content and artistic form. This thesis aims to discuss the Ernest Cline’s construction of the virtual pace and the real space in Ready Player One and the function of their construction. In real space, the environment is awful and dilapidated, and people’s lives are depressed. While in the virtual space, the world is colorful and people have varied ways of entertainment to fulfill their mind. This Thesis summarizes the effects brought by both the real space and virtual space for Ready Player One. With such a strong contrast, the conflict between the two spaces promotes the narrative process and also highlights the theme of the novel.

KEYWORDS

Ernest Cline, Ready Player One, space construction, science fiction

Cite this paper

Journal of Literature and Art Studies, March 2023, Vol. 13, No. 3, 165-169

References

Cline, E. (2011). Ready play one. New York: Crown Publisher.

Farris, A. (2017). Identity through performance and play: Ernest Cline’s Ready Player One. The Phoenix Papers, 3(1), 214-221.

Moldovan, R. (2017). The state of play: Geektopia in Ready Player One. Echinox, 32(20), 242-251.

Monteith, A. (2022). Transhumanism, utopia, and the problem of the real in Ready Player One. Journal of Religion and Popular Culture, 34(1), 1-15.

Nordstrom, J. (2016). “A pleasant place for the world to hide”: Exploring themes of utopian play in Ready Player One. Interdisciplinary Literary Studies, 18(2), 238-256.

Patra, I. (2021). To immerse is to escape: Analyzing the power of Simulacra and simulation in Ernest Cline’s Ready Player One and Ready Player Two. Elementary Education Online, 20(1), 1658-1671.

Rihadasari, Z. (2020). Logging away from reality: Hyperreality in Ready Player One (2011) Novel by Ernest Cline. Surabaya: University Airlangga.

蔡宏全. (2019). 《头号玩家》: “虚实”之间的后现代主义建构”. 《艺术评鉴》, 5, 159-161.

蒋东升. (2018). 乌托邦·恶托邦·异托邦:《头号玩家》的叙事空间与文化想象. 《电影新作》, 3, 118-122.

杨蕾. (2019). 矛盾背后的矛盾:《头号玩家》中的隐性叙事进程. 《电影新作》, 1, 122-125.

About | Terms & Conditions | Issue | Privacy | Contact us
Copyright © 2001 - David Publishing Company All rights reserved, www.davidpublisher.com
3 Germay Dr., Unit 4 #4651, Wilmington DE 19804; Tel: 001-302-3943358 Email: [email protected]