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This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Article
Author(s)
Sabina Maraffi1 and Francesco Maria Sacerdoti2
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DOI:10.17265/2162-5263/2016.10.005
Affiliation(s)
1. School of Science and Technology, Department of Geology, University of Camerino, Camerino (MC) 63032, Italy
2. e-voluzione s.r.l., Via Diocleziano 107, Naples 80125, Italy
ABSTRACT
GeoQuest Project is the
design of a new teaching and learning technology based on Computer Class Role
Playing Games (RPG) to teach Earth Science in a STEAM educational
approach. It ensures interdisciplinarity, multilingual approach (CLIL
compliance) and interactive activities in classrooms. This educational game uses students’ personal tablets and smartphones to interact with the game, with a system more
comprehensible and funny for young people compared to traditional methodologies.
Students are bringing “in
situation” by
the adventure, so teachers can get a rigorous assessment of their
skills. The Game includes several
adventure paths, suitable for different age students. They are focused on
scientific topics, humanities, hands-on activities in interdisciplinary way. If
used conditions do not allow practical or laboratorial
activities provided by the game, players can see some videos to understand
the activities. Experimental results were outstanding: the RPG appreciation is
in agreement with the experiments outcome. This work experience gets excellent feedbacks by teachers, in terms of efficacy
of this new teaching methodology and of results achieving.
KEYWORDS
Science education, education game, education technology, teaching methodologies, STEAM, STEM, earth science.
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