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Article
Affiliation(s)

Université Sorbonne Paris Cité, Boulogne-Billancourt, France

ABSTRACT

Massively Multiplayer Online Role-Playing Games (MMORPG) are video games with special characteristics, which are a persistent immersive online virtual world with the creation of an avatar and an important social aspect. These specificities raise the question of the need for some players to practice intensively and to neglect the real world in favor of the virtual one. The aim of this study was to determine predictive factors for intensive practice of MMORPG. 313 regular MMORPG adult players were recruited on specialized forums. They completed several questionnaires: Beck Depression Inventory, Spielberger Inventory of State-Trait Anxiety, Rosenberg Self-Esteem Scale, Life Satisfaction Scale, Interpersonal Relationships Quality Scale, Feeling of Social Belonging Scale, and Problem Video Game Playing Questionnaire and Internet Addiction Test to assess the intensity of practice. Hierarchical multiple regression analysis highlighted that intensive practice of MMORPG can be significantly predicted by the age of the player (b = -0.134), depressive symptoms (b = 0.313) and feeling of social belonging (b = -0.186). These results highlighted the link between intrapersonal (anxiety, depressive symptoms, self-esteem, life satisfaction) and interpersonal (quality of relationships, feeling of social belonging) difficulties and the intensity of practice of MMORPG.

KEYWORDS

online, video games, intensive practice, adult gamers, psychosocial variables

Cite this paper

Jessica Marchetti, Carol Sankey, & Isabelle Varescon. (2016). Psychological Predictors of Intensive Practice of Massively Multiplayer Online Role-Playing Games. Psychology Research, 6(11), 676-683.

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