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This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Article
Author(s)
DING Yingjie
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DOI:10.17265/2328-2177/2025.11.008
Affiliation(s)
Guangxi University for Nationalities, Nanning, China
ABSTRACT
With the emergence of new
media, traditional art forms have also undergone further transformations,
revealing their inherent vitality in the media age, as exemplified by the
embodied perception of theatrical spaces and stages in video games. The game “Layers
of Fear” begins with ancient Horror and immersive artistic illusions,
constructing a unique atopia space within the game. The game evokes theatrical
memories through “haunted” mansions and paintings, highlighting the dramatic
nature of the game and thus building a theatrical pathway at the game’s design
level. The game also features unique digital avatars that materialize the
player’s presence, further exploring this pathway. Using embodiment as a
medium, and visual immersion and the perception of Horror as bridges, further
experimentation with digital avatars gradually expands the player’s world and
brings the player’s character to the audience. In the virtual world, digital
avatars retain the immersion of fiction and illusion, and also imply the
possibility of immersive theater practice on digital interfaces. The immersive
digital theater of illusion will ultimately be staged in video games and
completed in virtual reality games.
KEYWORDS
Layers of Fear, atopia, fluorescence, double, digital theater
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