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Article
Affiliation(s)

Suleyman Demirel University, Almaty, Kazakhstan

ABSTRACT

This article aims to examine the effect of the use of didactic games in mathematics teaching on students’ achievements and knowledge accumulation in the classroom. The study also assessed the students’ perceptions of these learning games. The study was carried out with the experimental pre-test-post-test control group design. The research team of this study is five. The class consists of 64 students. Two groups of fifth grade students were randomly assigned as experimental and control groups. According to the results, it is shown that didactic games increase students’ academic achievements and are an effective tool for lecturing.

KEYWORDS

didactic games, mathematics, education, control group, experimental group

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