Affiliation(s)
1. School of Science and Technology, Department of Geology, University of Camerino, Camerino (MC) 63032, Italy
2. e-voluzione s.r.l., R&D Department, Naples 80125, Italy
ABSTRACT
The “Gaming to Learn” consists in playing a game and
consequently getting a learning goal: play a game, even not specifically
didactic to derive a learning outcome. The “Game-Based Learning” consists of
tips, techniques and tools that apply the principles of game design to the
learning process-a dynamic way to engage learners and help educators assess
learning. The authors’ approach “Learning on Gaming” is different: you learn
“while” you play. To apply this concept, the authors realize GeoQuest, a
Computer Class Role Playing Game to teach Earth Science in an STEAM
(Science, Technology, Engineering, Art and Math) educational approach. The
authors have realised a role playing computer game called GeoQuest creating at
the same time a Role Playing Engine which involves all students to the game
through their personal mobiles or tablets, giving a total interaction of the
whole class to the game. Players can also discover where they are from the
story of some historical and mythological figures they meet on their path. They
can interact to solve several quests appearing during the game related to
mineralogy, volcanology, geodynamics, history, myths.
KEYWORDS
Learning on Gaming, science education,
educational game,
education
technology,
teaching
methodologies.
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